Stretch (English Trial Version)
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Devlog
- June 06, 2025 by kirishimashoichi#visual novel, #slice of life, #indie, #no music, #AI art, #atmospheric, #single endingWe’re working on publishing Stretch on multiple platforms: FANZA (Japan) – ✅ itch.io – ✅ Steam – ⏳ (pending tax approval) Google Play – 🔜 (Android build in progress) We’ve also co... Continue reading
- June 05, 2025 by kirishimashoichi#visual novel, #slice of life, #indie, #no music, #AI art, #atmospheric, #single endingStretch contains over 800 unique CG illustrations, all generated and refined with AI tools. Every scene—yes, every single one—is illustrated. No backgrounds. No stock. Just full-on CG storytelling... Continue reading
- June 04, 2025 by kirishimashoichi#visual novel, #slice of life, #indie, #no music, #AI art, #atmospheric, #single endingBefore making this game, we spent 10+ years writing stories for a puppet show concept titled “You Can Start with Any Episode!” Stretch was originally a test run for that style of storytelling. So... Continue reading
- June 03, 2025 by kirishimashoichi#visual novel, #slice of life, #indie, #no music, #AI art, #atmospheric, #single endingThe ending theme, After School That Can’t Become a Constellation, features 14 AI-synthesized vocalists—each representing a character from the game. We’ve structured the song as a buildup: solos... Continue reading
- June 02, 2025 by kirishimashoichi#visual novel, #slice of life, #indie, #no music, #AI art, #atmospheric, #single endingThere are no “routes” in Stretch. No flags. No branching paths. Just one solid, linear story—from spring to winter, plus an epilogue. But we do have silly mini-options: want to derail the story... Continue reading
- June 02, 2025 by kirishimashoichi#visual novel, #slice of life, #indie, #no music, #AI art, #atmospheric, #single endingUnlike most visual novels, Stretch has no background music. Instead, we’ve used over 350 environmental and ambient sounds to bring scenes to life—whether it’s the rustling of trees, the echo of... Continue reading
- June 01, 2025 by kirishimashoichi#visual novel, #slice of life, #indie, #no music, #AI art, #atmospheric, #single ending“For those who have nothing they want to read.” Stretch is for people who are tired of flashy stories, tired of games with too much pressure. This is a quiet, awkward, sometimes funny, sometimes t... Continue reading
- June 01, 2025 by kirishimashoichi#visual novel, #slice of life, #indie, #no music, #AI art, #atmospheric, #single endingIn Stretch, there are no love triangles. No confession scenes. Instead, we focused on friendship, anxiety, and bittersweet growth. This is a story for people who were just… trying to survive school... Continue reading
- May 31, 2025 by kirishimashoichi#visual novel, #slice of life, #indie, #no music, #AI art, #atmospheric, #single endingOur visual novel Stretch tells the story of a group of… well, not-so-dedicated students in a fictional “Stretch Club.” They don’t stretch much. They mostly bicker, mess around, and navigate th... Continue reading
- May 31, 2025 by kirishimashoichi#visual-novel, #devlog, #localization, #translation, #indiegame, #renpy, #stretch, #language, #gamedevAs the developer of Stretch, I’ve been working hard to translate every line of this 150,000-word story into English. It’s not just a matter of language. It’s a matter of context. Japanese school... Continue reading
- May 30, 2025 by kirishimashoichi#visual-novel, #devlog, #vocaloid, #music, #ending-theme, #stretch, #renpy, #indiegame, #ensembleThe ending theme of Stretch is a song titled “After School, Never a Constellation.” It starts with 2 voices, grows to 5, then 14—all characters singing together. That buildup represents the emot... Continue reading
- May 30, 2025 by kirishimashoichi#visual-novel, #devlog, #steam, #android, #mac, #global-release, #stretch, #indiegame, #renpyThe original Japanese version of Stretch is complete, and now I’m working on the English release. But that’s not all—Stretch is coming to Steam, itch.io, FANZA, and eventually Google Play. A Mac... Continue reading
- May 29, 2025 by kirishimashoichi#visual-novel, #devlog, #origin-story, #puppet-show, #stretch, #gamedev, #indiegame, #renpFunny thing—Stretch was never meant to be a full game. It began as a practice project for something else: a long-running puppet show series I’ve been planning for over a decade. That project will... Continue reading
- May 29, 2025 by kirishimashoichi#visual-novel, #devlog, #ai-art, #cg, #illustration, #renpy, #indiegame, #stretch, #klingaiEvery scene in Stretch—yes, every single one—is a full CG illustration. Backgrounds? Characters? Interactions? All drawn out using over 800 AI-generated images. I used KlingAI to generate these vi... Continue reading
- May 28, 2025 by kirishimashoichi#visual-novel, #devlog, #linear-story, #indiegame, #renpy, #no-choices, #storytelling, #stretchUnlike many VNs, Stretch has no branching routes. No bad endings. No good endings. The story flows from start to finish like a novel—because that’s what it aims to be. There are choices, but they... Continue reading
- May 28, 2025 by kirishimashoichi#visual-novel, #devlog, #sound-design, #no-bgm, #atmospheric, #stretch, #indiegame, #renpy, #storytellingWhen most people think of visual novels, they imagine beautiful music flowing in the background, enhancing every emotional beat. But with Stretch, I made a deliberate choice to exclude BGM entirely. I... Continue reading
- May 27, 2025 by kirishimashoichi#visual novel, #cg only, #no sprites, #cinematic, #indie dev, #ai art, #renpyEvery scene in Stretch is told using full CG images—there’s no static sprite conversation view, no traditional VN framing. I wanted the entire story to feel cinematic and direct, like watching a m... Continue reading
- May 27, 2025 by kirishimashoichi#visual novel, #indie dev, #steam release, #gamedev, #upcoming release, #renpyThe Steam release of Stretch is almost here! I’ve submitted the pricing details to Valve and am now waiting for their approval. Once that’s complete, the store page will go live and the game will... Continue reading
- May 26, 2025 by kirishimashoichi#gamedev, #steamworks, #indie dev, #visual novel, #renpy, #steam submission, #devlogHonestly, I underestimated how hard it would be to publish on Steam. Between configuring depots, vdf files, branches, builds, pricing approval, and navigating menus that sometimes don’t even have cl... Continue reading
- May 26, 2025 by kirishimashoichi#visual novel, #no music, #ambient sound, #experimental, #sound design, #renpyYou may notice that Stretch has no background music. That’s intentional. I decided early on to use only environmental sound effects—wind, traffic, voices, school bells—to create atmosphere. I fe... Continue reading
- May 25, 2025 by kirishimashoichi#visual novel, #indie dev, #pricing strategy, #premium, #gamedev thoughts, #renpyThe special edition of Stretch is priced at ¥2500 (roughly $16.99). I know that’s more than most indie VNs, especially ones without voice acting or full animations. But I didn’t want to undersell... Continue reading
- May 25, 2025 by kirishimashoichi#visual novel, #vocaloid, #renpy, #original song, #emotional, #game dev, #ending themeThe ending theme of Stretch, titled “Houkago That Couldn’t Become a Constellation”, features a total of 14 Vocaloid voices. It starts with two voices, then adds more characters verse by verse, c... Continue reading
- May 23, 2025 by kirishimashoichi#visual novel, #story-driven, #indie game, #coming of age, #emotional, #renpyStretch is a visual novel about youth, disconnection, and the awkward space between conformity and rebellion. I’ve always had a strong discomfort with the school system in general, especially middle... Continue reading
- May 22, 2025 by kirishimashoichi#fanza, #visualnovel, #launchday, #quietgame, #stretchWell, it’s been 24 hours since Stretch went live on FANZA. And so far… not a single sale. Zilch. Nada. Absolute silence. Which, to be fair, fits the theme of the game. But honestly? That’s okay... Continue reading
- May 21, 2025 by kirishimashoichi#visualnovel, #kineticnovel, #minimalist, #storyfirst, #fanzaSomeone might say: “This isn’t a game. It’s just reading.” And we’d say: “Exactly.” Stretch is a visual novel in the purest sense. No choices. No game overs. No routes. Just a linear sto... Continue reading
- May 21, 2025 by kirishimashoichi#allages, #localization, #visualnovel, #aiart, #fanzaSome of you may remember that Stretch was originally a bit spicier. Not explicit, but it did include: Towel scenes Bath jokes Summer beach chaos Those have all been cut in favor of a full all-ages edi... Continue reading
- May 20, 2025 by kirishimashoichi#visualnovel, #fanza, #indiegame, #launchfail, #ambientSo you want to sell 0 copies of your game in 24 hours on FANZA? Here’s the perfect recipe: Make a non-romantic, non-fanservice visual novel Fill it with silence and social awkwardness Remove all BGM... Continue reading
- May 19, 2025 by kirishimashoichi#quietgame, #fanza, #visualnovel, #storydriven, #aiartWe just launched Stretch on FANZA’s all-ages section. …and to say it “stands out” would be an understatement. Among titles like “One Piece AI Anime 1080p Edition”, our game about awkward t... Continue reading
- May 18, 2025 by kirishimashoichi#fanza, #visualnovel, #aiart, #ambient, #storyfirstFANZA is known for… well, not this. And yet Stretch is now quietly sitting in the all-ages section. No music No nudity No romance No choices that matter Just 150,000 words of story, 800 illustration... Continue reading
- May 18, 2025 by kirishimashoichi#fanza, #visualnovel, #oddrelease, #cats, #ambientWe still don’t really know. FANZA is… intense. Our game is… not. There are no swords. No succubi. No simulated intimacy. Just one girl thinking, “I wish I were a cat,” and another saying... Continue reading
- May 17, 2025 by kirishimashoichi#visualnovel, #fanza, #allages, #aiart, #ambientWe’re excited to announce that Stretch is now officially available on FANZA as an all-ages visual novel! 🛒 Check it out here: 👉 https://www.dmm.co.jp/dc/doujin/-/detail/=/cid=d_586093/?i3_ref=... Continue reading
- May 16, 2025 by kirishimashoichi#devlog, #visual novel, #surreal, #dream sequence, #character writingIn Stretch, there’s a chapter where the protagonist—burnt out, cornered—just… dreams. She dreams she’s a working adult in a society of cats. A responsible member of the feline workforce. It... Continue reading
- May 15, 2025 by kirishimashoichi#devlog, #visual novel, #kinetic novel, #no choices, #narrativeI’m trying something unusual: a visual novel with no branching paths. Not a kinetic novel in the strictest sense—but close. You can take detours, side jokes, or bonus scenes… but they always lea... Continue reading
- May 15, 2025 by kirishimashoichi#devlog, #title, #game design, #writing process, #meaningWhy is the game called “Stretch”? It’s not about sports. It’s about emotional flexibility. About being pulled in every direction—expectations, friendships, failures, your own doubts—and st... Continue reading
- May 14, 2025 by kirishimashoichi#devlog, #sound design, #visual novel, #gamedev, #no BGMMost visual novels rely on BGM to guide emotion. Mine doesn’t. “Stretch” uses only ambient and environmental sound effects. No background music. No dramatic swells. Just footsteps, wind, the hum... Continue reading
- May 14, 2025 by kirishimashoichi#devlog, #renpy, #visualnovel, #japanese, #translation, #solo-dev, #gamedev, #itch-releaseIn a recent 1-on-1 at work, my manager told me, “You can’t do anything by yourself.” Well—guess what? A few weeks later, I’ve successfully rebuilt my Ren’Py project from scratch, fully loc... Continue reading
- May 13, 2025 by kirishimashoichi#minimalism, #ambient sound, #no music, #life sounds, #immersive storytelling, #indie visual novel, #quiet gameIn Stretch, we replaced music with noise. And by “noise,” we don’t mean it in a bad way. We mean everyday noise. The sound of trees in the park, the sound of traffic lights at an intersection. T... Continue reading
- May 12, 2025 by kirishimashoichi#visual novel, #theme song, #outsider kids, #found family, #renpy, #choral, #indie gameThe 14 voices in the theme song for Stretch aren’t a choir. They’re the voices of kids who should have remained silent. Half of them skipped school. Some of them have no families. Some stop attend... Continue reading
- May 12, 2025 by kirishimashoichi#visual novel, #coming of age, #all ages, #english, #japanese indie game, #slice of life, #renpyWe’re almost at the finish line — the all-ages version of Stretch is nearly complete. When we decided to shift away from R18 content, we didn’t just “remove” things. We refocused the experie... Continue reading
- May 11, 2025 by kirishimashoichi1#english, #visual novel, #demo, #comedy, #school life, #slice of life, #narrative, #translationThank you for your interest in “Stretch”! We’re excited to announce that the English version of the demo is now available for download. If you’ve been waiting to check out this quirky, heartfe... Continue reading
- May 11, 2025 by kirishimashoichi#visual novel, #slice of life, #school, #coming of age, #all ages, #AI voice, #Japanese setting, #narrative-driven, #indie gameWe have officially started work on making an all-ages version of Stretch for a wider release both in Japan and overseas. We have removed or replaced all sexual content, including explicit images such... Continue reading
- May 10, 2025 by kirishimashoichi1#visual novel, #school life, #experimental, #renpy, #all ages, #indie game, #found family, #coming of ageThere used to be a school in Stretch. There were classrooms with numbers. There were “first-year” and “second-year” students. There were grades, ages, classes. We removed all that. Not because... Continue reading
- May 10, 2025 by kirishimashoichi#visual novel, #indie game, #sound design, #silent game, #renpy, #ambient, #englishIf you noticed something missing while playing the demo of Stretch, you’re not wrong — there’s no background music. Not a single track. Instead, the entire game relies on ambient sounds and soun... Continue reading
- May 09, 2025 by kirishimashoichi#visual novel, #emotional, #quiet story, #all ages, #slice of life, #school life, #friendship, #indie game, #narrativeWe didn’t set out to make Stretch for everyone. We made it for the people who scroll past hundreds of games and think, “None of this is really for me.” Maybe school wasn’t the best time of you... Continue reading
- May 09, 2025 by kirishimashoichi#sound design, #no BGM, #immersive, #narrative, #slice of life, #ambient, #indie game, #audio, #visual novelUnlike many visual novels, Stretch has no background music. Not because we forgot, or couldn’t. Just because… we didn’t want to. The buzzing of cicadas in the distance. The sound of a door closi... Continue reading
- May 09, 2025 by kirishimashoichi#visual novel, #comedy, #school, #slice of life, #all ages, #localization, #indie game, #ai voice, #devlogAs we dive deeper into preparing the all-ages version of Stretch, we’ve started asking ourselves some serious questions: “Why were there so many bath towels?” “Did we really need three differe... Continue reading
- May 08, 2025 by kirishimashoichi#voice-synthesis, #theme-song, #ai-voices, #behind-the-scenesStretch has an original ending theme. It’s called “A Constellation-less After School” — and yes, it has **14 different characters singing** in it. Why? Because... we wanted chaos. And also tea... Continue reading
- May 08, 2025 by kirishimashoichi#visual novel, #all ages, #coming of age, #slice of life, #character-driven, #light comedy, #AI-generated vocals, #fully voiced theme song, #refined through revisionHello. I’m Shoichi Kirishima, creator of Stretch. Originally, this project was meant to be released under the R18 category. That said, the “adult” parts were mostly lighthearted: a bath towel at... Continue reading
- May 08, 2025 by kirishimashoichi1#visual novel, #localization, #slice of life, #translation, #fanservice, #narrative designDid you know the Japanese version of Stretch features a few extra scenes — like beachside comedy skits and a somewhat chaotic bathhouse segment? These weren’t just fanservice; they were quirky, ch... Continue reading
- May 07, 2025 by kirishimashoichi#visual novel, #slice of life, #summer, #friendship, #emotional, #coming of ageAh, summer. Shaved ice, art explosions, and… an emotional roadside showdown? In Stretch, third-grader Nurihei bravely steps out of his loneliness and into a world of messy friendships, DIY art studi... Continue reading
- May 07, 2025 by kirishimashoichi1#comedy, #school life, #visual novel, #relatable, #teenagers, #mischiefLet’s be honest. Nobody—absolutely nobody—likes the summer homework sheet. Math drills? Nope. Reading reflections on mandatory literature? Double nope. But fear not: Stretch’s trio of middle s... Continue reading
- May 06, 2025 by kirishimashoichi#devlog, #translation, #localization, #japanese-schoolTranslating *Stretch* into English is fun — and sometimes a bit of a puzzle. Take “Stretch club” for example. In Japanese, it's a silly club name that immediately sounds like a pun or something... Continue reading
- May 06, 2025 by kirishimashoichi#visual novel, #demo, #english, #slice of life, #school, #indie game📢 The English demo version of *Stretch* is now available on itch.io! This free demo includes the **Prologue** and the beginning of the **Spring chapter**. Approximate playtime: **30–40 minutes**... Continue reading