What I Learned from Trying to Sell an 800-CG Visual Novel

Stretch uses 800 AI-generated CGs. No backgrounds. No sprites. No BGM. Just one image per scene, and ambient sound.
This was a deliberate choice. But it came with a cost.
One of the biggest platforms—DLsite—has a hard limit of 500 AI images per game. That means Stretch simply can’t be sold there. Not without cutting nearly half the visuals.
We decided not to. The story stays whole.
But it taught us something:
Volume can become a barrier. Even if it’s good volume.
For future games, we’ll aim for shorter stories (around 30,000 words) and fewer than 500 images per title. Not because of compromise, but because it’s a format that travels farther.
👉 Still available on FANZA: https://www.dmm.co.jp/dc/doujin/-/detail/=/cid=d_586093/
Get Stretch (English Trial Version)
Stretch (English Trial Version)
For those of you who don't have a single novel you want to read.
Status | Released |
Author | kirishimashoichi |
Genre | Visual Novel |
Tags | ai-generation-disclosure, demo, free, japan, Kinetic Novel, Ren'Py, school, Slice Of Life, Story Rich |
More posts
- Coming Soon to Steam, Google Play, and MoreJun 06, 2025
- 800 CGs – That’s Not a TypoJun 05, 2025
- Stretch Was Born from a Puppet Show (Yes, Really)Jun 04, 2025
- Meet the Cast: Fourteen Voices, One Final SongJun 03, 2025
- A Single Ending – And That’s a Feature, Not a BugJun 02, 2025
- No Music, No Problem – Why We Chose Environmental SoundsJun 02, 2025
- The Novel You’ve Never Wanted to Read… Until NowJun 01, 2025
- Why There’s No Romance – and Why That MattersJun 01, 2025
- The Stretch Club Is Real, and It’s Completely HopelessMay 31, 2025
- Translating “Stretch” – Between Cultures and ContextsMay 31, 2025
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