Selling a Game Without Social Media — What Happened?


We don’t use Twitter. Or YouTube. Or TikTok.

We release games.

And we talk about them here, on itch.io.

So what happens when you try to sell a visual novel using zero social media?

On FANZA: 0 sales in 24 hours

On DLsite: Rejected for using too many AI images

On itch.io: A slow but steady growth of curious readers

Is that failure?

Maybe to some.

But we’re learning.

We’re building something that doesn’t need to scream. And maybe—just maybe—that kind of quiet storytelling still has a place.

We’re grateful to everyone who’s reading along.

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