I'm making a game that reads aloud.


Most visual novels rely on BGM to guide emotion.

Mine doesn’t.

“Stretch” uses only ambient and environmental sound effects. No background music. No dramatic swells. Just footsteps, wind, the hum of a vending machine.

I wanted to make a game that feels like you’re standing in the scene. Not watching from above, but inside the silence.

It’s been a challenge—but it fits the tone of the story. A quiet school, a quiet struggle, a quiet rebellion.

Let’s see how far silence can go.

Get Stretch (English Trial Version)

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