What is a non-branching novel game like?
Stretch (English Trial Version) » Devlog

I’m trying something unusual: a visual novel with no branching paths.
Not a kinetic novel in the strictest sense—but close.
You can take detours, side jokes, or bonus scenes… but they always lead back to the same road.
The goal? A story that reads like a novel, not a flowchart.
Some players will love the clarity. Others may miss the illusion of control.
But for this story, I wanted to give readers a ride—not a steering wheel.
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Stretch (English Trial Version)
For those of you who don't have a single novel you want to read.
Status | Released |
Author | kirishimashoichi |
Genre | Visual Novel |
Tags | ai-generation-disclosure, demo, free, japan, Kinetic Novel, Ren'Py, school, Slice Of Life, Story Rich |
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- A Single Ending – And That’s a Feature, Not a BugJun 02, 2025
- No Music, No Problem – Why We Chose Environmental SoundsJun 02, 2025
- The Novel You’ve Never Wanted to Read… Until NowJun 01, 2025
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- The Stretch Club Is Real, and It’s Completely HopelessMay 31, 2025
- Translating “Stretch” – Between Cultures and ContextsMay 31, 2025
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