The Steam Submission Process is Brutal
Stretch (English Trial Version) » Devlog

Honestly, I underestimated how hard it would be to publish on Steam.
Between configuring depots, vdf files, branches, builds, pricing approval, and navigating menus that sometimes don’t even have clickable links—this process was a gauntlet.
It made me realize: if I didn’t truly believe in this game, I would’ve given up halfway.
But Stretch means something to me, so I stuck it out. If you’re another indie dev trying to push through Steam’s maze—hang in there. You’re not alone.
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Stretch (English Trial Version)
For those of you who don't have a single novel you want to read.
Status | Released |
Author | kirishimashoichi |
Genre | Visual Novel |
Tags | ai-generation-disclosure, demo, free, japan, Kinetic Novel, Ren'Py, school, Slice Of Life, Story Rich |
More posts
- Coming Soon to Steam, Google Play, and More32 days ago
- 800 CGs – That’s Not a Typo33 days ago
- Stretch Was Born from a Puppet Show (Yes, Really)34 days ago
- Meet the Cast: Fourteen Voices, One Final Song34 days ago
- A Single Ending – And That’s a Feature, Not a Bug35 days ago
- No Music, No Problem – Why We Chose Environmental Sounds36 days ago
- The Novel You’ve Never Wanted to Read… Until Now36 days ago
- Why There’s No Romance – and Why That Matters37 days ago
- The Stretch Club Is Real, and It’s Completely Hopeless37 days ago
- Translating “Stretch” – Between Cultures and Contexts38 days ago
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