Why I Made a Visual Novel Without BGM

When most people think of visual novels, they imagine beautiful music flowing in the background, enhancing every emotional beat. But with Stretch, I made a deliberate choice to exclude BGM entirely.
Instead, I used over 350 sound effects and ambient sounds to create an immersive atmosphere. Birds chirping, footsteps echoing in the hallway, a gust of wind blowing through an empty field—these natural sounds are not just background noise; they are the music of this story.
Why? Because Stretch is a quiet, grounded tale. It’s about everyday youth in a divided society—characters who are not superheroes, just young people trying to find their place. Music would have told you what to feel. But silence, punctuated by real-world sounds, lets you decide that for yourself.
This approach also fits the game’s core concept:
“A novel for people who don’t feel like reading any.”
We wanted this to feel less like a traditional game and more like a moment stolen from real life—fleeting, imperfect, and honest.
Get Stretch (English Trial Version)
Stretch (English Trial Version)
For those of you who don't have a single novel you want to read.
Status | Released |
Author | kirishimashoichi |
Genre | Visual Novel |
Tags | ai-generation-disclosure, demo, free, japan, Kinetic Novel, Ren'Py, school, Slice Of Life, Story Rich |
More posts
- Coming Soon to Steam, Google Play, and More32 days ago
- 800 CGs – That’s Not a Typo33 days ago
- Stretch Was Born from a Puppet Show (Yes, Really)34 days ago
- Meet the Cast: Fourteen Voices, One Final Song35 days ago
- A Single Ending – And That’s a Feature, Not a Bug35 days ago
- No Music, No Problem – Why We Chose Environmental Sounds36 days ago
- The Novel You’ve Never Wanted to Read… Until Now36 days ago
- Why There’s No Romance – and Why That Matters37 days ago
- The Stretch Club Is Real, and It’s Completely Hopeless37 days ago
- Translating “Stretch” – Between Cultures and Contexts38 days ago
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