Stretch - English Version
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Devlog
- July 17, 2025 by kirishimashoichi#spinoffideas, #gamedevthoughts, #stretchfmWe sometimes imagine a spinoff: “Stretch FM” — a chill, late-night radio show where the characters answer questions and reflect on their lives. No plot. Just vibes. Maybe one day?... Continue reading
- July 08, 2025 by kirishimashoichi#gameplaydesign, #visualnovel, #comedyThe stretching scenes are meant to be funny, light, and just a little absurd. But we also paid attention to pacing, rhythm, and visual timing. Stretching is serious business… kind of... Continue reading
- July 08, 2025 by kirishimashoichi#firstreview, #indiegamedev, #unexpectedjoyOur first English review came from a user in Luxembourg. We didn’t expect that at all. It was the moment we realized: this story—however quirky—could travel far beyond our home country. Thank yo... Continue reading
- July 07, 2025 by kirishimashoichi#school club, #character-driven, #quirky, #visual novel, #youthThe heart of Stretch is the Stretch Club—a group of awkward misfits who turn basic stretches into life-or-death debates. We didn’t want sports stars or elite athletes. We wanted people who take so... Continue reading
- July 06, 2025 by kirishimashoichi#dev update, #future plans, #sequel ideas, #community, #indie developmentStretch is a complete story. But that doesn’t mean we’re done with this world. We’ve started thinking about future projects—maybe more club-based comedies, or maybe a surreal sequel. Who knows... Continue reading
- July 05, 2025 by kirishimashoichi#indie soundtrack, #minimalist music, #ambient audio, #sound design, #visual novelThere’s no orchestral theme or dramatic leitmotif in Stretch. Just light piano, subtle percussion, and the occasional offbeat jingle. We wanted the sound to feel like ambient life—something that f... Continue reading
- July 04, 2025 by kirishimashoichi#visual style, #indie aesthetic, #soft colors, #anime-inspired, #slice of lifeWe didn’t want Stretch to look like a sports anime. Or a high-end art piece. We wanted something warm, slightly goofy, and grounded—like a memory from a summer school club that never really existe... Continue reading
- July 03, 2025 by kirishimashoichi#localization, #translation, #Japanese to English, #indie devlog, #game writingStretch was originally written in Japanese—and translating it wasn’t just about language. It was about tone. Humor. Rhythm. Stretching jokes don’t always bend the same way across cultures. Rathe... Continue reading
- July 03, 2025 by kirishimashoichi#metaphorical, #slow growth, #introspective, #light humor, #visual novelWe’re not here to preach about fitness. But there’s something funny—and weirdly deep—about stretching. You’re pushing yourself just a little past your limits. You’re not trying to win anyt... Continue reading
- July 02, 2025 by kirishimashoichi#club life, #school setting, #comedy drama, #existential, #Japanese cultureIn a lot of Japanese school stories, “clubs” are just a setting. In Stretch, the club is the whole story. We wanted to really dig into the awkward, often directionless energy that comes from small... Continue reading
- July 01, 2025 by kirishimashoichi#non-romantic, #friendship, #visual novel, #character study, #school lifeThat’s right. Stretch has no romance routes. No dating sim mechanics. No flirty confession scenes under cherry trees. It’s not because we’re anti-romance—it just didn’t feel right for this s... Continue reading
- June 30, 2025 by kirishimashoichi#not a sports game, #comedy visual novel, #motivational parody, #slow burn, #wholesomeWe’ve been asked this a few times already: “So, is Stretch a sports game?” And the answer is… kind of? It’s not about points or performance. There are no quick-time events. But the character... Continue reading
- June 30, 2025 by kirishimashoichi#visual novel, #comedy, #high school, #slice of life, #indie gameWhen we started working on Stretch, we didn’t set out to revolutionize fitness games—or parody them. It just happened. A visual novel where characters argue about hamstring tension and form a high... Continue reading
- June 28, 2025 by kirishimashoichi#android, #mobile, #in development, #google play, #visual novelYes, you heard right—we’re working on the Android version of Stretch! The goal is to make it playable on mobile devices without cutting content or quality. We’re currently preparing the build an... Continue reading
- June 27, 2025 by kirishimashoichi#drama, #comedy, #teen, #slice of life, #visual novelStretch is a game that takes place entirely in static illustrations and text. But within that stillness is a mix of dry comedy, teen awkwardness, and moments of surprisingly sincere emotion. There’s... Continue reading
- June 27, 2025 by kirishimashoichi#roadmap, #update, #steam, #android, #devlogOur current plan: 📱 Finish and publish the Android versions (EN/JP) 🛠️ Patch the Steam version based on player feedback 🧭 Update the store pages with clearer info and new screenshots 💬 R... Continue reading
- June 25, 2025 by kirishimashoichi#localization, #translation, #japanese culture, #visual novel, #adaptationTranslating Stretch wasn’t just a matter of converting Japanese to English. We had to rethink a lot of cultural references, wordplay, and even school system details. Some scenes were restructured en... Continue reading
- June 23, 2025 by kirishimashoichi#android, #separate apps, #english, #japanese, #mobile releaseFor the mobile release, we’re planning to publish the English and Japanese versions as separate apps. Why? Because it’s cleaner, easier to manage, and lets players search in their preferred langua... Continue reading
- June 23, 2025 by kirishimashoichi#ending theme, #original music, #ai vocals, #visual novel, #emotionalDid you know the ending theme of Stretch, “星座になれない放課後” (“After School, Not Meant for Constellations”), features a chorus of 14 AI-generated singers? We wanted to end the st... Continue reading
- June 22, 2025 by kirishimashoichi#no bgm, #sound design, #cg, #visual novel, #indie devFun fact: Stretch has 800 CG illustrations, over 350 sound assets, and not a single background track. Instead of music, we use ambient sounds—wind, birds, chalk, etc.—to ground each scene in reali... Continue reading
- June 22, 2025 by kirishimashoichi#introduction, #visual novel, #story, #no choices, #slice of lifeNew here? Wondering what “Stretch” is? It’s a slice-of-life visual novel about a half-forgotten middle school club with no real purpose… except for stretching. But somehow, these five students... Continue reading
- June 21, 2025 by kirishimashoichi#vndb, #review, #player feedback, #english release, #indie gameBig news: someone out there played Stretch… and wrote a VNDB review! We were bracing for “who made this weird rice club simulator?” but instead got some kind and thoughtful words. Thank you! If... Continue reading
- June 20, 2025 by kirishimashoichi#release, #bilingual, #english version, #steam launch, #visual novelAfter months of translation, playtesting, and double-checking all 800 images and 350 sounds… “Stretch” is now officially available in both English and Japanese on Steam! You can choose your lang... Continue reading
- June 19, 2025 by kirishimashoichi#visual novel, #no music, #story, #ai generated, #uniqueMost visual novels rely on music. Stretch does not. Instead, this story unfolds with ambient sounds, footsteps, classroom noise, waves — carefully layered across nearly every scene. Here’s a look... Continue reading
- June 18, 2025 by kirishimashoichi#steam, #english, #visual novel, #update, #branching, #localization, #announcement🆕 Stretch is now available in English on Steam! If you were curious about this little ambient visual novel, you can now play the full English version by switching to the english branch on Steam!... Continue reading
- June 18, 2025 by kirishimashoichi#visual novel, #parenthood, #emotional, #family, #quiet drama, #character-driven“Behind every club is a secret network of moms.” In this quieter, more mature section of the story, the parents (especially the mothers) of the Stretch Club students gather to talk about their chi... Continue reading
- June 18, 2025 by kirishimashoichi#visual novel, #sports, #character drama, #adolescence, #fighting, #coming of age“Teenage fists. Teenage hearts. Nine matches.” Kiide, one of the game’s key male characters, is struggling with both discipline and desire. His journey takes him through nine kickboxing matches... Continue reading
- June 18, 2025 by kirishimashoichi#visual novel, #surreal, #slice of life, #cats, #dream, #indie game“Sometimes you just want to be a cat.” In this episode, our heroine Juri escapes from the pressures of school and social expectations—by turning into a cat. Literally. This surreal sidestory exp... Continue reading
- June 18, 2025 by kirishimashoichi#visual novel, #dream, #fantasy, #classical, #literature, #moon, #subconscious“When you fall asleep while studying, Kaguya might show up.” This arc centers on Kanayama, a boy who’s so stressed about school that he starts dreaming of receiving private lessons from a myster... Continue reading
- June 17, 2025 by kirishimashoichi#visual novel, #comedy, #absurd, #school life, #festival, #potatoes, #chaos“Potatoes. Competitions. Chaos.” Every fall, the students take part in an event that’s completely unique: the Imoholy Festival. Rooted in a bizarre cultural tradition that nobody remembers the o... Continue reading
- June 17, 2025 by kirishimashoichi#vocaloid, #music, #chorus, #character song, #ending themeThe ending song, “After School That Couldn’t Become a Constellation,” features 14 Vocaloid singers performing in layers: solo, duet, ensemble, and final chorus. It’s a song about not becoming... Continue reading
- June 17, 2025 by kirishimashoichi#comedy, #existential, #japan, #parody, #visual novelStretch may start slow, but beneath its quiet school days are moments of absurd comedy and deep emotional stabs. Ever seen a “maid joke battle”? A kid begging to be turned into a cat? A foreign te... Continue reading
- June 16, 2025 by kirishimashoichi#japan, #slice of life, #middle school, #irony, #character drivenA club that doesn’t stretch. A girl who wants to be a cat. A boy who learns math in his dreams. Stretch is a slice-of-life story that starts off ordinary and ends… not exactly extraordinary, but s... Continue reading
- June 16, 2025 by kirishimashoichi#cg only, #visual novel, #renpy, #ai illustrations, #indie devMost visual novels use static sprites and backgrounds. Stretch doesn’t. Every single scene in the game – from classroom banter to dramatic emotional moments – is fully illustrated. That’s over... Continue reading
- June 16, 2025 by kirishimashoichi#release, #steam, #announcement, #visual novel, #japanAfter months of development and quiet updates here on itch.io, I’m proud to announce that the Japanese edition of Stretch has been officially released on Steam! If you’ve been following the develo... Continue reading
- June 16, 2025 by kirishimashoichi#comedy, #visual novel, #school, #parody, #mini gameInside Stretch, there’s a moment when the students erupt in chaotic energy. “First hunt of the year!” “Bear season begins!” This isn’t some generic school event. It’s KUMA VOLLEY COMPANY... Continue reading
- June 15, 2025 by kirishimashoichi#no bgm, #environmental audio, #experimental, #visual novel design, #immersionOne of the most unusual design choices in Stretch was to remove all background music. Instead of traditional BGM, we used over 350 ambient and environmental sound effects to create immersion. From rus... Continue reading
- June 15, 2025 by kirishimashoichi#surreal, #visual novel, #dream sequence, #education, #slice of lifeKanayama doesn’t study like a normal student. He studies in his dreams. In Stretch, he falls asleep at his desk and enters strange, vivid dreamscapes—each focused on a different subject. English?... Continue reading
- June 15, 2025 by kirishimashoichi#steam release, #visual novel, #japanese indie, #ai art, #slice of lifeAfter 8 months of development, I’m happy to announce that the Japanese version of Stretch will officially release on Steam tomorrow, June 16th! This visual novel started as a personal practice proje... Continue reading
- June 15, 2025 by kirishimashoichi#visual novel, #experimental, #AI art, #environmental audio, #indie gameStretch doesn’t use traditional background music. It doesn’t even use normal backgrounds. Instead, every scene—every single moment—is rendered as a full CG illustration. Over 800 images. And i... Continue reading
- June 14, 2025 by kirishimashoichi#visual novel, #seasonal, #emotional, #epilogue, #coming of ageStretch is a seasonal story. Spring, summer, fall, winter—each chapter brings changes. Friendships shift. People drift. Some run. Some return. Winter wraps up with a Christmas play. But the story do... Continue reading
- June 13, 2025 by kirishimashoichi#vocaloid, #visual novel, #music, #ensemble, #original soundtrackStretch doesn’t end with a bang. It ends with a chorus. Our original theme, “Houkago That Couldn’t Become a Constellation,” is performed by 14 virtual singers—each representing a character f... Continue reading
- June 13, 2025 by kirishimashoichi#visual novel, #story-driven, #indie game, #no route branching, #emotionalHave you ever felt like there’s nothing left to read? Not just “bored with books”—but that every story feels the same, or none of them speak to you anymore. That’s where Stretch began. I was... Continue reading
- June 12, 2025 by kirishimashoichi#visual novel, #censorship, #platform policy, #adaptation, #indie devOriginally, Stretch had a few suggestive scenes. Bath gags. Beach jokes. Towel hijinks. They weren’t explicit, but they weren’t strictly clean either. When preparing for Steam, we decided to go al... Continue reading
- June 12, 2025 by kirishimashoichi#visual novel, #slice of life, #nonlinear, #no choices, #emotional narrativeIn Stretch, you won’t find route splits or good/bad endings. There are no romance meters, no affection stats, no flags to raise. Instead, you’ll encounter a handful of lighthearted “side corners... Continue reading
- June 11, 2025 by kirishimashoichi#drama, #visual novel, #found family, #orphanage, #AI artThey call it Waku-Waku Medamaen. A pink, fancy-looking building straight out of a fairy tale. But don’t be fooled. Behind the ribbons and pastel walls lies a group home—a place where children with... Continue reading
- June 11, 2025 by kirishimashoichi#visual novel, #dream, #escapism, #surreal, #character dramaJuri doesn’t want to grow up. During a career training week, she skips out—and dreams instead. In that dream, she’s not a student anymore. She’s a cat. Thus begins Catlife Internships, a six-p... Continue reading
- June 11, 2025 by kirishimashoichi#plot, #story summary, #indie game, #coming of age, #narrative-drivenAt its heart, Stretch is a story about disconnected youth—those on the edges of school life, and society. There’s no romance route. No fanservice. Just a quiet, aching journey through a year of ad... Continue reading
- June 10, 2025 by kirishimashoichi#Steam, #visual novel, #narrative, #wishlist, #StretchThe Steam version of Stretch includes a brand-new gameplay trailer, updated category settings, and minor polishing on the store description. The game content remains faithful to the original, but we... Continue reading
- June 10, 2025 by kirishimashoichi#target audience, #slow game, #slice of life, #indie, #visual novelFor people tired of dating sims. For those who want something quieter, lonelier, more real. For readers. For wanderers. For those who feel lost sometimes. Stretch isn’t here to save you. It just wan... Continue reading
- June 09, 2025 by kirishimashoichi#vocaloid, #theme song, #original music, #visual novel, #endingThe game ends with a full-length original song, “After-School, Not Yet Stars.” It’s sung by 14 characters using 14 different Vocaloids, each entering the chorus over time. The last scene? A fina... Continue reading
- June 09, 2025 by kirishimashoichi#character design, #no routes, #linear vn, #story-based, #renpyThere are no romance routes in Stretch. But the characters—especially the reckless, struggling, weirdly endearing club members—will stick with you. You don’t “choose” them. You just live alo... Continue reading
- June 08, 2025 by kirishimashoichi#sound design, #no bgm, #ambient, #immersive, #renpyWait, a visual novel without BGM? That’s right. Instead, we focused on ambient and environmental sounds to pull you into the moment. Rustling trees, footsteps, chalk on blackboards—those are the m... Continue reading
- June 08, 2025 by kirishimashoichi#Steam, #countdown, #upcoming release, #visual novel, #StretchJust a few days left until Stretch officially launches on Steam! The review process is underway, the store page is live, and everything is almost in place. If you’ve been following this project here... Continue reading
- June 08, 2025 by kirishimashoichi#Steam, #music, #Vocaloid, #Stretch, #visual novel, #original soundtrackThe final act of Stretch is wrapped up by an original song titled “星座になれない放課後 (Seiza ni Narenai Houkago)”, performed by 14 unique Vocaloid voices. I composed and arranged this... Continue reading
- June 07, 2025 by kirishimashoichi#cg, #full illustration, #ai art, #visual novel design, #storytellingYou read that right. We used over 800 unique full illustrations—every scene is handpicked and AI-enhanced. No stock backgrounds. Just focused, expressive storytelling in every panel... Continue reading
- June 07, 2025 by kirishimashoichi#Steam, #visual novel, #story-rich, #coming soon, #StretchWe’re happy to announce that Stretch, our fully-illustrated visual novel with environmental sound-only storytelling, is coming soon to Steam! Featuring a complete story told in 185 episodes, over... Continue reading
- June 06, 2025 by kirishimashoichi#dev history, #behind the scenes, #indie dev, #renpy, #game originThe creator of Stretch originally wanted to make puppet shows. This game? Just a “practice project.” Now it’s 150,000 words long, fully illustrated, and released worldwide. Funny how these thing... Continue reading
- June 06, 2025 by kirishimashoichi#release, #english version, #visual novel, #ambient sound, #full illustrationAfter months of translation, adaptation, and debugging, Stretch is now available in English! This is not your typical visual novel. No BGM. No branching routes. Just 100% illustrated storytelling back... Continue reading