Creating the Game’s Visual Style


We didn’t want Stretch to look like a sports anime. Or a high-end art piece. We wanted something warm, slightly goofy, and grounded—like a memory from a summer school club that never really existed.

That meant soft colors. Slightly washed-out backgrounds. Lots of blue sky and empty classrooms. And a bit of awkward charm in every character sprite. It’s not perfect—and that’s exactly what we wanted.

Take a look for yourself: VNDB: https://vndb.org/v56966

Steam: https://store.steampowered.com/app/3762460/Stretch/

Files

stretch-en-win.zip 1.9 GB
Version 1 28 days ago

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